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I'm not sure she's ever walked more than 25 metres in one go since leaving Earth. Well, Mary Read doesn't have to worry about this, because being a straight-edge Spacer she is rarely required to move large distances on foot.
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Gosh, how irritating! That's the kind of nonsense somebody should have done away with around, oh, two Fallout games ago. It sounds like an absolute mess down there, with garbled talk of unheistable story missions and "buttplug cacti" and worst of all, encumbrance limits that drain your O2 (aka, stamina) when you run while overloaded. I might be leaking momentum, but thanks to Mary Read, I've churned away at this overstuffed space RPG for much longer than I thought I would, after spending my opening few hours on terra firma.Įvery now and then, Mary Read fires up the old interstellar commsbox and eavesdrops on planetary radio chatter, with particular attention to the doings of Starfield reviewers. What do you reckon? While we think it over, I do have a collection of notes and anecdotes that demonstrate beyond dispute that Starfield is absolutely more fun as space sim than a game of planetary exploration. It could be contriving ways to build a base on an asteroid using Starfield mods, or making the long voyage to a sun's surface and discovering what lies on the other side.
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Not a scripted adventure, but an endgame play objective of some kind, to jump-start the fitful circuitry of my imagination and power us out of the doldrums. Image credit: Rock Paper Shotgun/Bethesda Game Studios I didn't have the heart to kill any of them. I had a little sitdown while they blew about the cockpit, like spiders fumbling around the inside of a jar. The most fun I've had in the past three hours has been hijacking a sloop full of lower-level characters, who wisely refused to open fire. I'm finding it harder and harder to unearth colourful possibilities when boarding ships, too. Frankly, it's getting repetitive, and while the obvious remedy is to plunge cackling and crying into a star system with an AI threat level in the high double digits, I doubt that will really alter the rhythms of Starfield's ship combat - it'll just mean I have to do some grinding. The Longsword has proven a predator without equal, charging straight through opposing craft even when they've got several levels on me, its unforgiving autocannons forming the dominant bassline of every encounter. Immediately after conquering the Chimera in Part 2 of the Starfield No-Planet Run, I commandeered a UC Longsword II on the other side of the same system. I fear we are reaching that point with the life and times of Mary Read, my Starfield character and nowadays quite accomplished space pirate, who has sworn never to land on a planet ever again. There comes a point in every diary playthrough when the Comet of Invention meets the Cowpat of Diminishing Returns, when the Foot of Agency meets the Covert Hedgehog of Limited Design, when Fucking Around meets Finding Not Much Out.